Character Profile
Let's look at Boon - the geek who's not into sports because he has lacks the physical coordination to be an athlete but he handles computers and cameras well; he is destined to help the coach improve our team by reviewing their games.
Here's the emerging hero - 15 year old, budding footballer named Rizki. He lives with his brother, raised by a single mother whose husband passed away years ago from an illness. Despite not getting the best of nutrition nor education, he's shown enormous potential as a leader and footballer.
We have a few more but, with these, you should get the idea of where we were going character-wise. We supply enough information in the back story of each character to give readers a sense of their motivation and personality. But most importantly, they should convince the audience/readers.
Location, Location, Location
In the same spirit, we included locations where these characters dwell and thrive in yet retain the everyday images we see and equate as being "Malaysian" - the field sitting opposite low cost flats, the mamak stall and newsstand and Central Market.
We then work with an illustrator to set the images on paper, so to speak. This stage was critical because we had no colour palette to begin. But we knew that the story called for a unique look that does not distract the reader.
This part was the longest phase of development as we had to work out the story, send it to the client then work with our illustrator to make sure everything is in place for the coding team. Mistakes here could easily set us back weeks in production time. But we got lucky in a sense that Nike was excited after viewing preliminary sketches.
Getting the images daily, we started working on the navigation and fleshing out the content - bearing in mind that time is never on our side. Due to this, we couldn't add interactive comic strips complete with dynamic dialogues and larger environment to complete the story we started out with.